What does "Value does not fall within expected range" mean in runtime error?

Posted by manuel on Stack Overflow See other posts from Stack Overflow or by manuel
Published on 2010-04-14T02:59:38Z Indexed on 2010/04/14 3:03 UTC
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Hi, I'm writing a plugin (dll file) using /clr and trying to implement speech recognition using .NET. But when I run it, I got a runtime error saying "Value does not fall within expected range", what does the message mean?

    public ref class Dialog : public System::Windows::Forms::Form
    {
       public: SpeechRecognitionEngine^ sre;

       private: System::Void btnSpeak_Click(System::Object^  sender, System::EventArgs^  e) 
       {
         Initialize();
       }

       protected: void Initialize()
       {  
          //create the recognition engine
          sre = gcnew SpeechRecognitionEngine();

          //set our recognition engine to use the default audio device
          sre->SetInputToDefaultAudioDevice();

          //create a new GrammarBuilder to specify which commands we want to use
          GrammarBuilder^ grammarBuilder = gcnew GrammarBuilder();

          //append all the choices we want for commands.
          //we want to be able to move, stop, quit the game, and check for the cake.
          grammarBuilder->Append(gcnew Choices("play", "stop"));

          //create the Grammar from th GrammarBuilder
          Grammar^ customGrammar = gcnew Grammar(grammarBuilder);

          //unload any grammars from the recognition engine
          sre->UnloadAllGrammars();

          //load our new Grammar
          sre->LoadGrammar(customGrammar);

          //add an event handler so we get events whenever the engine recognizes spoken commands
          sre->SpeechRecognized += gcnew EventHandler<SpeechRecognizedEventArgs^> (this, &Dialog::sre_SpeechRecognized);

          //set the recognition engine to keep running after recognizing a command.
              //if we had used RecognizeMode.Single, the engine would quite listening after
          //the first recognized command.
          sre->RecognizeAsync(RecognizeMode::Multiple);

          //this->init();
       }  

       void sre_SpeechRecognized(Object^ sender, SpeechRecognizedEventArgs^ e)
       {
          //simple check to see what the result of the recognition was
          if (e->Result->Text == "play")
          {
             MessageBox(plugin.hwndParent, L"play", 0, 0);
          }

                  if (e->Result->Text == "stop")
          {
             MessageBox(plugin.hwndParent, L"stop", 0, 0);
          }
       }
    };

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