Car physics in Chipmunk

Posted by Richard Caetano on Stack Overflow See other posts from Stack Overflow or by Richard Caetano
Published on 2010-04-15T17:29:18Z Indexed on 2010/04/15 17:33 UTC
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Has anyone had experience with implementing car physics in chipmunk? Here's an example in Box2d:

http://www.emanueleferonato.com/2009/04/06/two-ways-to-make-box2d-cars/

I'd like to port that over to chipmunk.

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