Modifying multiplying calculation to use delta time
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            by Bart van Heukelom
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        Published on 2010-04-19T09:10:57Z
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            2010/04/19
            9:13 UTC
        
        
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function(deltaTime) {
  x = x * 0.9;
}
This function is called in a game loop. First assume that it's running at a constant 30 FPS, so deltaTime is always 1/30.
Now the game is changed so deltaTime isn't always 1/30 but becomes variable. How can I incorporate deltaTime in the calculation of x to keep the "effect per second" the same?
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