VB6 Game Development

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Published on 2010-04-22T12:19:25Z Indexed on 2010/04/22 15:33 UTC
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Hi All,

I am developing a game in VB6 (plz don't ask me why :) ).
The storyboard is ready and a rough implementation is underway.

I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.)

Amongst many others, the following "serious" problems exist:

  • 2D alpha transparency reqd. to implement overlays.

  • Parallax implementation to give depth-of-field illusion.

  • Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon).

  • Async sound play with absolute "near-zero-lag".


Any ideas anyone. Please suggest any well documented library/ocx or sample-code.
Plz do suggest solutions with good performance and as little overhead as possible.

Also, anyone who has developed any games,
and would be open to sharing her/his code would be highly appreciated.
(any well-acknowledged VB games whose source-code i can study??)


UPDATE: Here is a screen shot of GearHead Garage.
This picture ought to describe what i was attempting in words above... :)

alt text

Thank You

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