Unity Register two interfaces as one singleton

Posted by Christian on Stack Overflow See other posts from Stack Overflow or by Christian
Published on 2009-09-08T15:26:38Z Indexed on 2010/04/29 13:47 UTC
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Hi all, how do I register two different interfaces in Unity with the same instance... Currently I am using

        _container.RegisterType<EventService, EventService>(new ContainerControlledLifetimeManager());
        _container.RegisterInstance<IEventService>(_container.Resolve<EventService>());
        _container.RegisterInstance<IEventServiceInformation>(_container.Resolve<EventService>());

which works, but does not look nice..

So, I think you get the idea. EventService implements two interfaces, I want a reference to the same object if I resolve the interfaces.

Chris

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