Only Integrating Box2D collision detection in my 2d engine?

Posted by Mr.Gando on Stack Overflow See other posts from Stack Overflow or by Mr.Gando
Published on 2010-05-05T23:03:01Z Indexed on 2010/05/05 23:08 UTC
Read the original article Hit count: 289

I have integrated box2d in my engine, ( Debug Draw, etc. ) and with a world I can throw in some 2d squares/rectangles etc.

I saw this post, where the user is basically not using a world for collision detection, however the user doesn't explain anything about how he's using the manifold (b2Manifold), etc.

Another post, is in the cocos2d forum, ( scroll down to the user Lam in the third reply )

Could anyone help me a bit with this?, basically want to add collision detection without the need of using b2World ,etc etc.

Thanks a lot!

© Stack Overflow or respective owner

Related posts about box2d-iphone

Related posts about box2d