Only Integrating Box2D collision detection in my 2d engine?
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by Mr.Gando
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Published on 2010-05-05T23:03:01Z
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2010/05/05
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I have integrated box2d in my engine, ( Debug Draw, etc. ) and with a world I can throw in some 2d squares/rectangles etc.
I saw this post, where the user is basically not using a world for collision detection, however the user doesn't explain anything about how he's using the manifold (b2Manifold), etc.
Another post, is in the cocos2d forum, ( scroll down to the user Lam in the third reply )
Could anyone help me a bit with this?, basically want to add collision detection without the need of using b2World ,etc etc.
Thanks a lot!
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