Stopping a runaway Lua subprocess

Posted by John Smith on Stack Overflow See other posts from Stack Overflow or by John Smith
Published on 2010-05-05T23:52:07Z Indexed on 2010/05/05 23:58 UTC
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I have embedded Lua in an Objective-C application using LuaObjCBridge. I need to know how to stop the Lua process if it taking too much time (infinite loop?).

Would running it in a separate thread help?

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