Why OpenGL ES texture mapping is very slow?
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by Cinar
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Published on 2010-05-05T23:12:14Z
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2010/05/05
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I have an Android application that displays VGA (640x480) frames using OpenGL ES. The application reads each frame from a movie file and updates the texture accordingly.
My problem is that, it is taking almost 30 ms. to draw each frame using OpenGL. Similar test using the Canvas/drawBitmap was around 6 ms on the same device.
I'm following the same OpenGL calls that VLC Media Player is using, so I'm assuming that those are optimized for this purpose.
I just wanted to hear your thoughts and ideas about it?
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