packaging sequences of png files in iPhone APP for animations to reduce bundle size

Posted by Brad Smith on Stack Overflow See other posts from Stack Overflow or by Brad Smith
Published on 2010-05-07T00:02:23Z Indexed on 2010/05/07 0:08 UTC
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Basically, I have an application that uses a flip-book style animation technique. I am simply cycling through around 1000 320x480 pngs at 12fps, and everything works really well. Except for the fact that 1000 images takes up a ton of disk space. Ideally I'd like to be able to compress these images as a movie file and pull out each frame as I need them, or simply play back a movie with frame by frame precision.

Ideas?

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