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 Hi,
Is there a library of data structures and operations for quadratic bezier curves? I need to implement:
bezier to bitmap converting with arbitrary quality
optimizing bezier curves
common operations like subtraction, extraction, rendering etc.
languages: c,c++,.net,python
Algorithms without…
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 Hello,
I have have a quadratic bezier curve and I want to calculate the slope of the tangent in a given point. For example, let it be the middlepoint of the quadratic bezier curve, therefore t=0.5 (please see the link below for a picture of this). I've calculated the first derivation of the formula…
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 I have a quadratic bezier curve and I want to calculate the slope of the tangent in a given point. For example, let it be the middlepoint of the quadratic bezier curve, therefore t=0.5 (please see the link below for a picture of this). I've calculated the first derivative of the formula for the quadratic…
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 I need to draw a shape whose boundaries are parts of parabola (that is quadratic bezier curves) using iText. I have found only method for drawing cubic bezier curves in PdfContentByte class.
So how do I draw quadratic bezier curves using iText ? 
One way would be to use method for cubic bezier curves…
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 A WPF control for graphing functions, parametric curves, and polar curves
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 I have to use this function to get a Surface of Revolution (homework).
newVertex = (oldVertex.y, someFunc1(oldVertex.x, oldVertex.y), someFunc2(oldVertex.x, oldVertex.y));
As far as I know (FIXME) Surface of Revolution means rotations of a (2D)curve around an axis in 3D.
But this vertex computing…
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 This is an age old problem of interactive elements inside interactive elements,  but I want a ScatterViewItem to contain other surface interactive elements such as a SurfaceButton or SurfaceCheckBox.  I've got all my elements in there and they react to taps etc.  The problem is that I only get the…
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 Hello,
I am trying to convert Core Surface RGB frame buffer(Iphone) to ffmpeg Avfarme to encode into a movie file. But I am not getting the correct video output (video showing colors dazzling not the correct picture)
I guess there is something wrong with converting from core surface frame buffer…
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 Surface is magic. Everyone using it seems to think that way. And I have to be honest, after working for almost 2 years with the platform I still get that special feeling the moment I turn on the unit to do some more work.  The whole user experience, the rich environment of the SDK, the touch, even…
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 I am trying to understand how pygame surfaces work. I am confused about Rect position of Surface object. 
If I try blit surface on screen at some position then Surface is drawn at right position, 
but Rect of the surface is still at position (0, 0)...
I tried write my own surface class with new rect…
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