C# 2D Vector Graphics Game using DirectX or OpenGL?

Posted by Brian on Stack Overflow See other posts from Stack Overflow or by Brian
Published on 2010-05-15T06:12:53Z Indexed on 2010/05/15 6:24 UTC
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Hey Guys,

So it has been a while since I have done any game programming in C#, but I have had a recent bug to get back into it, and I wanted some opinions on what configuration I should use.

I wanted to use C# as that is what I use for work, and have become vary familiar with. I have worked with both DirectX and OpenGL in the past, but mostly in 3D, but now I am interested in writing a 2D game with all vector graphics, something that resembles the look of Geometry Wars or the old Star Wars arcade game.

Key points I am interested in:
• Ease of use/implementation.
• Easy on memory. (I plan on having a lot going on at once)
• Looks good, I don't want curve to look pixelated.
• Maybe some nice effects like glow or particle.

I am open to any and all suggestions, maybe even something I have not thought of...

Thanks in advance!

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