Microbenchmark showing process-switching faster than thread-switching; what's wrong?

Posted by Yang on Stack Overflow See other posts from Stack Overflow or by Yang
Published on 2010-05-16T22:23:15Z Indexed on 2010/05/16 22:30 UTC
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I have two simple microbenchmarks trying to measure thread- and process-switching overheads, but the process-switching overhead.

The code is living here, and r1667 is pasted below:

https://assorted.svn.sourceforge.net/svnroot/assorted/sandbox/trunk/src/c/process_switch_bench.c

// on zs, ~2.1-2.4us/switch

#include <stdlib.h>
#include <fcntl.h>
#include <stdint.h>
#include <stdio.h>
#include <semaphore.h>
#include <unistd.h>
#include <sys/wait.h>
#include <sys/types.h>
#include <sys/time.h>
#include <pthread.h>

uint32_t COUNTER;
pthread_mutex_t LOCK;
pthread_mutex_t START;
sem_t *s0, *s1, *s2;

void * threads (
    void * unused
) {
    // Wait till we may fire away
    sem_wait(s2);

    for (;;) {
        pthread_mutex_lock(&LOCK);
        pthread_mutex_unlock(&LOCK);
        COUNTER++;
        sem_post(s0);
        sem_wait(s1);
    }
    return 0;
}

int64_t timeInMS ()
{
    struct timeval t;

    gettimeofday(&t, NULL);
    return (
        (int64_t)t.tv_sec * 1000 +
        (int64_t)t.tv_usec / 1000
    );
}

int main (
    int argc,
    char ** argv
) {
    int64_t start;
    pthread_t t1;

    pthread_mutex_init(&LOCK, NULL);

    COUNTER = 0;
    s0 = sem_open("/s0", O_CREAT, 0022, 0);
    if (s0 == 0) { perror("sem_open"); exit(1); }
    s1 = sem_open("/s1", O_CREAT, 0022, 0);
    if (s1 == 0) { perror("sem_open"); exit(1); }
    s2 = sem_open("/s2", O_CREAT, 0022, 0);
    if (s2 == 0) { perror("sem_open"); exit(1); }

    int x, y, z;
    sem_getvalue(s0, &x);
    sem_getvalue(s1, &y);
    sem_getvalue(s2, &z);
    printf("%d %d %d\n", x, y, z);

    pid_t pid = fork();
    if (pid) {
      pthread_create(&t1, NULL, threads, NULL);
      pthread_detach(t1);
      // Get start time and fire away
      start = timeInMS();
      sem_post(s2);
      sem_post(s2);

      // Wait for about a second
      sleep(1);
      // Stop thread
      pthread_mutex_lock(&LOCK);

      // Find out how much time has really passed. sleep won't guarantee me that
      // I sleep exactly one second, I might sleep longer since even after being
      // woken up, it can take some time before I gain back CPU time. Further
      // some more time might have passed before I obtained the lock!
      int64_t time = timeInMS() - start;
      // Correct the number of thread switches accordingly
      COUNTER = (uint32_t)(((uint64_t)COUNTER * 2 * 1000) / time);
      printf("Number of process switches in about one second was %u\n", COUNTER);
      printf("roughly %f microseconds per switch\n", 1000000.0 / COUNTER);

      // clean up
      kill(pid, 9);
      wait(0);
      sem_close(s0);
      sem_close(s1);
      sem_unlink("/s0");
      sem_unlink("/s1");
      sem_unlink("/s2");
    } else {
      if (1) { sem_t *t = s0; s0 = s1; s1 = t; }
      threads(0); // never return
    }
    return 0;
}

https://assorted.svn.sourceforge.net/svnroot/assorted/sandbox/trunk/src/c/thread_switch_bench.c

// From <http://stackoverflow.com/questions/304752/how-to-estimate-the-thread-context-switching-overhead>

// on zs, ~4-5us/switch; tried making COUNTER updated only by one thread, but no difference

#include <stdlib.h>
#include <stdint.h>
#include <stdio.h>
#include <pthread.h>
#include <unistd.h>
#include <sys/time.h>

uint32_t COUNTER;
pthread_mutex_t LOCK;
pthread_mutex_t START;
pthread_cond_t CONDITION;

void * threads (
    void * unused
) {
    // Wait till we may fire away
    pthread_mutex_lock(&START);
    pthread_mutex_unlock(&START);
    int first=1;

    pthread_mutex_lock(&LOCK);
    // If I'm not the first thread, the other thread is already waiting on
    // the condition, thus Ihave to wake it up first, otherwise we'll deadlock
    if (COUNTER > 0) {
        pthread_cond_signal(&CONDITION);
        first=0;
    }
    for (;;) {
        if (first) COUNTER++;
        pthread_cond_wait(&CONDITION, &LOCK);
        // Always wake up the other thread before processing. The other
        // thread will not be able to do anything as long as I don't go
        // back to sleep first.
        pthread_cond_signal(&CONDITION);
    }
    pthread_mutex_unlock(&LOCK);
    return 0;
}

int64_t timeInMS ()
{
    struct timeval t;

    gettimeofday(&t, NULL);
    return (
        (int64_t)t.tv_sec * 1000 +
        (int64_t)t.tv_usec / 1000
    );
}


int main (
    int argc,
    char ** argv
) {
    int64_t start;
    pthread_t t1;
    pthread_t t2;

    pthread_mutex_init(&LOCK, NULL);
    pthread_mutex_init(&START, NULL);   
    pthread_cond_init(&CONDITION, NULL);

    pthread_mutex_lock(&START);
    COUNTER = 0;
    pthread_create(&t1, NULL, threads, NULL);
    pthread_create(&t2, NULL, threads, NULL);
    pthread_detach(t1);
    pthread_detach(t2);
    // Get start time and fire away
    start = timeInMS();
    pthread_mutex_unlock(&START);
    // Wait for about a second
    sleep(1);
    // Stop both threads
    pthread_mutex_lock(&LOCK);
    // Find out how much time has really passed. sleep won't guarantee me that
    // I sleep exactly one second, I might sleep longer since even after being
    // woken up, it can take some time before I gain back CPU time. Further
    // some more time might have passed before I obtained the lock!
    int64_t time = timeInMS() - start;
    // Correct the number of thread switches accordingly
    COUNTER = (uint32_t)(((uint64_t)COUNTER * 2 * 1000) / time);
    printf("Number of thread switches in about one second was %u\n", COUNTER);
    printf("roughly %f microseconds per switch\n", 1000000.0 / COUNTER);
    return 0;
}

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