How much market shares OpenGL2.0 in iPhone os hardwares(iPhone/iPot Touch)

Posted by Eonil on Stack Overflow See other posts from Stack Overflow or by Eonil
Published on 2010-02-02T11:36:46Z Indexed on 2010/05/17 12:30 UTC
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I'm planning making a game for AppStore, so I'm studying GLES. But, GLES 1.1 and 2.0 APIs are different about handling in some features.(and limitations) I have not enough time to consider both of them, I have to choosing one.

2.0 is clearly better in developer's view, but I'm worry about it's market share. I wish most users moved on newer SGX based hardware, but in fact, I don't know. Does anybody have information about location of those hardware ratio data in iPhone OS supported hardwares? (iPhone/iPod touch, per GPU) Please let me know.

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