How do I extend mouse space in OpenGL windowed mode

Posted by Ben on Stack Overflow See other posts from Stack Overflow or by Ben
Published on 2010-05-18T14:35:01Z Indexed on 2010/05/18 14:40 UTC
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How do I extend the distance the mouse can move in an OpenGL window?

What I wish to achieve is an fps like interface where the cursor is hidden and camera rotations are not limited by the mouse having to remain inside the window boundaries.

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