LSP packet modify

Posted by kellogs on Stack Overflow See other posts from Stack Overflow or by kellogs
Published on 2010-02-10T22:35:48Z Indexed on 2010/05/21 23:20 UTC
Read the original article Hit count: 422

Filed under:
|

Hello,

anybody care to share some insights on how to use LSP for packet modifying ?

I am using the non IFS subtype and I can see how (pseudo?) packets first enter WSPRecv. But how do I modify them ? My inquiry is about one single HTTP response that causes WSPRecv to be called 3 times :((. I need to modify several parts of this response, but since it comes in 3 slices, it is pretty hard to modify it accordingly. And, maybe on other machines or under different conditions (such as high traffic) there would only be one sole WSPRecv call, or maybe 10 calls. What is the best way to work arround this (please no NDIS :D), and how to properly change the buffer (lpBuffers->buf) by increasing it ?

int WSPAPI 
WSPRecv(
SOCKET          s,
LPWSABUF        lpBuffers,
DWORD           dwBufferCount,
LPDWORD         lpNumberOfBytesRecvd,
LPDWORD         lpFlags,
LPWSAOVERLAPPED lpOverlapped,
LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine,
LPWSATHREADID   lpThreadId,
LPINT           lpErrno
)
{
LPWSAOVERLAPPEDPLUS ProviderOverlapped = NULL;
SOCK_INFO          *SocketContext = NULL;
int                 ret = SOCKET_ERROR;


*lpErrno = NO_ERROR;

//
// Find our provider socket corresponding to this one
//
SocketContext = FindAndRefSocketContext(s, lpErrno);
if ( NULL == SocketContext )
{
    dbgprint( "WSPRecv: FindAndRefSocketContext failed!" );
    goto cleanup;
}

//
// Check for overlapped I/O
//
if ( NULL != lpOverlapped )
{
    /*bla bla .. not interesting in my case*/
}
else
{
    ASSERT( SocketContext->Provider->NextProcTable.lpWSPRecv );

    SetBlockingProvider(SocketContext->Provider);
    ret = SocketContext->Provider->NextProcTable.lpWSPRecv(
            SocketContext->ProviderSocket, 
            lpBuffers, 
            dwBufferCount,
            lpNumberOfBytesRecvd, 
            lpFlags, 
            lpOverlapped, 
            lpCompletionRoutine, 
            lpThreadId,
            lpErrno);
    SetBlockingProvider(NULL);

    //is this the place to modify packet length and contents ?

    if (strstr(lpBuffers->buf, "var mapObj = null;"))
    {
        int nLen = strlen(lpBuffers->buf) + 200;
        /*CHAR *szNewBuf = new CHAR[];
        CHAR *pIndex;

        pIndex = strstr(lpBuffers->buf, "var mapObj = null;");
        nLen = strlen(strncpy(szNewBuf, lpBuffers->buf, (pIndex - lpBuffers->buf) * sizeof (CHAR)));
        nLen = strlen(strncpy(szNewBuf + nLen * sizeof(CHAR), "var com = null;\r\n", 17 * sizeof(CHAR)));
        pIndex += 18 * sizeof(CHAR);
        nLen = strlen(strncpy(szNewBuf + nLen * sizeof(CHAR), pIndex, 1330 * sizeof (CHAR)));
        nLen = strlen(strncpy(szNewBuf + nLen * sizeof(CHAR), "if (com == null)\r\n" \
                                           "com = new ActiveXObject(\"InterCommJS.Gateway\");\r\n" \
                                            "com.lat = latitude;\r\n" \
                                            "com.lon = longitude;\r\n}", 111 * sizeof (CHAR)));
        pIndex = strstr(szNewBuf, "Content-Length:");
        pIndex += 16 * sizeof(CHAR);
        strncpy(pIndex, "1465", 4 * sizeof(CHAR));

        lpBuffers->buf = szNewBuf;
        lpBuffers->len += 128;*/
    }

    if ( SOCKET_ERROR != ret )
    {
        SocketContext->BytesRecv += *lpNumberOfBytesRecvd;
    }
}

cleanup:

if ( NULL != SocketContext )
    DerefSocketContext( SocketContext, lpErrno );

return ret;
}

Thank you

© Stack Overflow or respective owner

Related posts about winsock

Related posts about packet-mangling