How to use Mesa3D on Mac OS X and Windows

Posted by gutsblow on Stack Overflow See other posts from Stack Overflow or by gutsblow
Published on 2010-05-22T00:53:55Z Indexed on 2010/05/22 1:00 UTC
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Hello all,

I need to use Mesa3D for a cross platform application(windows and Mac only) which uses only offline software rendering. The reason I wanted to use Mesa3D is because it has the same Drawing calls as OpenGL and they are really easy. Now I know that Apple itself has a software implementation (which I heard is flaky), but I prefer using Mesa so that it's a lot easier for me to maintain the code on both platforms. On windows I managed to compile three DLL's from the Mesa3d source, but don't know what to do with them. On Mac OS X I am completely clueless. I would highly appreciate your help. Thank you once again very much!

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