Would SSL prevent replay tampering by the authenticated user

Posted by Coder 42 on Server Fault See other posts from Server Fault or by Coder 42
Published on 2010-05-24T11:42:46Z Indexed on 2010/05/24 11:51 UTC
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In the context of a game (HTML5/Flash/Silverlight) which sends data to an online service to record progress (e.g. player killed an orc), would communicating with the service over SSL implicitly prevent the player from recording and replaying the message? I know SSL includes a nonce, but does it remain constant for the duration of the connection or does it change after each request/response cycle?

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