What are possible/good ways to prototype iPhone applications?

Posted by Ted Johnson on Stack Overflow See other posts from Stack Overflow or by Ted Johnson
Published on 2008-10-23T01:49:14Z Indexed on 2010/05/27 22:21 UTC
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This is intentionally left broad. If you wanted to show users what iPhone/mobile applications could to for them. The more interactive the better, but it must be quick to build as you can't code up every idea. Let us assume real-time games are out of scope. Throw out ideas or state which approach would be best.

Here are some of my ideas, what are yours?

  • Hack a app that loads mostly web or image content, but has hyperlinks to get around in. This would mean static data.
  • Build screens which look great but can only be navigated in a story board type fashion.
  • Load the web version or equivalent on the iPhone and say: now image the buttons and navigation is better.
  • A paper based prototype.
  • Flash or video walk through running on the phone.
  • String existing iPhone apps and web pages together with minimal glue just to convey the idea.

Can anyone share prototyping methods for other mobile devices? Ex: The palm prototype was just a block of wood and note pad that was carried around.

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