OpenGL Motion blur with the accumulation buffer
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        Published on 2010-05-29T21:16:54Z
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            2010/05/29
            21:22 UTC
        
        
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Hello,
I'm trying to achieve a motion blur effect in my OpenGL application.
I read somewhere this solution, using the accumulation buffer:
glAccum(GL_MULT, 0.90);
glAccum(GL_ACCUM, 0.10);
glAccum(GL_RETURN, 1.0);
glFlush();
at the end of the render loop.
But nothing happens... What I am missing ?
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