Why is there no circle or ellipse primitive in openGL?

Posted by Ram Bhat on Stack Overflow See other posts from Stack Overflow or by Ram Bhat
Published on 2010-05-30T14:45:04Z Indexed on 2010/05/30 15:22 UTC
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Hey guys.

Circles are one of the basics geometric entities. Yet there is no primitives defined in openGl for this like lines or polygons. Why so? Its a little annoying to include custom headers for this all the time!

Any specific reason to omit it?

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