OpenGL ES 2.0 equivalent of glOrtho()?

Posted by Zippo on Stack Overflow See other posts from Stack Overflow or by Zippo
Published on 2010-05-17T08:28:26Z Indexed on 2010/06/02 11:13 UTC
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In my iphone app, I need to project 3d scene into the 2D coordinates of the screen for some calculations. My objects go through various rotations, translations and scaling. So I figured I need to multiply the vertices with ModelView matrix first, then I need to multiply it with the Orthogonal projection matrix.

First of all am on the right track?

I have the Model View Matrix, but need the projection matrix. Is there a glOrtho() equivalent in ES 2.0?

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