Application crashing in the iPad but working fine in iPad simulator.

Posted by srikanth rongali on Stack Overflow See other posts from Stack Overflow or by srikanth rongali
Published on 2010-06-11T04:04:10Z Indexed on 2010/06/11 4:12 UTC
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Hi, I am writing a game in cocos2d. In the iPad Simulator the application is running good. While I am running the application in the iPad.

But it was crashing by giving the following message in terminal. I am using 2048x2048 CCSpriteSheets in my code.

I used instruments tool there is sudden increase in memory to 32MB before crashing. It is crashing at CCSpriteFrameCache . Program loaded.

target remote-mobile /tmp/.XcodeGDBRemote-6258-64
Switching to remote-macosx protocol
mem 0x1000 0x3fffffff cache
mem 0x40000000 0xffffffff none
mem 0x00000000 0x0fff none
continue
The program is not being run.
The program is not being run.

Thank you.

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