DirectX Resource Leak

Posted by srand on Stack Overflow See other posts from Stack Overflow or by srand
Published on 2010-06-15T03:48:07Z Indexed on 2010/06/15 3:52 UTC
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At the end of my DirectX application I get "The Direct3D device has a non-zero reference count, meaning some objects were not released.". The application is large and not written by me, how can I go about debugging what resources are not being released?

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