Drawing bitmaps faster on Android canvas or OpenGL

Posted by Ben Mc on Stack Overflow See other posts from Stack Overflow or by Ben Mc
Published on 2010-06-15T18:30:55Z Indexed on 2010/06/15 18:32 UTC
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I currently have a game written using the Android canvas. It is completely 2D, and I draw bitmaps as sprites on the canvas, and it technically works, but I have a few features that I need to add that will require drawing many more bitmaps on the screen, and there will be a lot more movement.

The app needs more power.

What is the best way to go from this method of drawing Bitmaps on a canvas to using OpenGL so I can draw them faster?

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