How to spin an independent dispacher thread for a Silverlight UserControl

Posted by ondesertverge on Stack Overflow See other posts from Stack Overflow or by ondesertverge
Published on 2010-06-15T14:42:44Z Indexed on 2010/06/15 17:42 UTC
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I am trying to move a lot of different elements by 1 pixel very often and in parallel. Trying to do this on one dispatcher thread means that the elements are visited one after another. The result is that the more elements I have the slower they will all move.

In WPF I was able to use a HostVisual as described here to solve this.

I can't seem to find anything similar in Silverlight. Is this a drawback of the lightweight framework or is there something I haven't stumbled upon yet?

I am using SL4.

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