Load Images in WPF application

Posted by LLS on Stack Overflow See other posts from Stack Overflow or by LLS
Published on 2010-06-16T16:09:46Z Indexed on 2010/06/16 16:12 UTC
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I am not familiar with WPF, and I just feel quite confusing.

I am trying to create a little computer game, and there are elements I want to display dynamically. I use Image class and add the images to a canvas. But I'm not sure whether it's a good practice. I feel that adding controls to canvas seem to be a little wired. And I'm a little concerned about the performance, because I may need many images.

The real problem is, I can't load the images from the image files. I see an example in a text book like this (XMAL):

<Image Panel.ZIndex="0" Margin="0,0,0,0" Name ="image1">
    <Image.Source>
        <BitmapImage UriSource="Bell.gif" />
    </Image.Source>
</Image>

Where Bell.gif is added into the project.

And I tried to copy this in code to create an image.

new Image { Source = new BitmapImage(new Uri("Blockade.bmp"))}

But I got invalid Uri exception. After some search in the Internet, I found that loading resources dynamically seems to be difficult. Can I load the files added to the project dynamically?

If I use absolute path then it's OK. But I can't expect every computer will put the files in the same location. Can I use relative path?

I tried

new Image { Source = new BitmapImage(new Uri(@"Pictures\Blank Land.bmp", UriKind.Relative)) }

But it doesn't work. (The image is blank)

Thanks.

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