Open GL ES 2.0 co-ordinate systems

Posted by Chris on Stack Overflow See other posts from Stack Overflow or by Chris
Published on 2010-06-16T21:15:57Z Indexed on 2010/06/17 4:13 UTC
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Hi, I want to use Open GL ES 2.0 for a new game, but I have two questions.

Q: The first is how do I set up perspective views in Open GL ES 2.0 - do I need to include Open GL ES 1.0 and use glOrtho, or is there a new way?

Q: I want to use the 4th quadrant of a Cartesian co-ordinate system for my game and not use -0.5 to +0.5 for values on screen, how once the first question is answered can I achieve this?

Other resources: http://iphonedevelopment.blogspot.com/2009/04/opengl-es-from-ground-up-part-3.html

Thanks

Chris

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