Indie devs working with publishers

Posted by MrDatabase on Game Development See other posts from Game Development or by MrDatabase
Published on 2011-02-15T18:36:30Z Indexed on 2011/02/15 23:35 UTC
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I'm an independent game developer considering working with a publisher. This question is very informative however I have more questions. Please give feedback on the following issues... I think this can be helpful to many indie devs in the same situation.

  • Source code: is it common for developers to give the publisher the source code?

  • Code quality: does this matter when working with a publisher any more so than when just working on your own (or in a small team)? Just wondering if developers working for the publisher might scoff at the code quality and perhaps influence the relationship between developer and publisher.

  • Unique game concepts: are publishers generally biased towards new/novel game concepts?
  • Intellectual property: if I send a playable demo to a publisher what's to stop them from just reproducing the new/novel game mechanic? I think the answer is basically nothing... but I'm wondering if this is a realistic concern.
  • Revenue sharing: how does it work? what's a common ratio? 70/30? 30/70?

  • Flaky publishers: how common is it for a publisher to "string along" developers for a while then just drop them? Can this be reconciled with a contract of some kind?

And any other issues you've encountered or heard of.

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