Socket server for 2D MMORPG
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                Alejandro
            
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        Published on 2011-02-24T07:21:25Z
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            2011/02/24
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I'm starting a 2D browser multiplayer game consisting of a city with many kinds of transports (metro, buses, tunnels), players using those transports and having some interaction between them.
I have started the client side in Actionscript, server side in PHP (but now i'm moving to Java) and persistence in MySQL.
- Which socket server (non commercial) will be preferable, RedDwarf (former DarkStar), Red5, ... ?
- Those servers are Flash Remoting (AMF) capable ?
- Those servers manage all the object's game persistence? Then there's no need to create a database ?
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