Opengl Coordinate System

Posted by praveen on Stack Overflow See other posts from Stack Overflow or by praveen
Published on 2011-03-02T13:33:59Z Indexed on 2011/03/02 15:24 UTC
Read the original article Hit count: 247

Say I am using an Identity Matrix for my modelViewTransformation Matrix on an Open GL ES2.0 program. The Co-ordinate system in this case is the canonical opengl co-ordinate system which extends from (-1,-1,-1) to (1,,1,1).

My question is, is this coordinate system right-handed or left-handed?

A broader question: Is there a document with OpenGL which can list all the mathematical conventions followed by the API?

© Stack Overflow or respective owner

Related posts about opengl-es

Related posts about coordinate-systems