Find out why Xcode has decided to link to a particular library

Posted by andygeers on Stack Overflow See other posts from Stack Overflow or by andygeers
Published on 2011-03-06T23:45:40Z Indexed on 2011/03/07 0:10 UTC
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I'm using the Unity 3D engine to build an iPhone app, and when I go to generate my Xcode project for compilation, it includes a few fairly large libraries: Mono.Security.dll.s, System.dll.s, System.Core.dll.s, etc.

I don't know if this question is really an Xcode question or a Unity question, but I'm trying to figure out why each of those libraries is being linked - which functions / classes are being referenced - ideally so that I can rewrite my code to remove as many of the dependencies as possible. Does anybody know a way to find this information out?

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