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  • Xcode 3 or Xcode 4

    - by Randolf
    Hi. I'm starting to learn development for the mac (then I'll learn iOS development). I just buy an iOS developer program, and I see there are 2 IDEs available for download: Xcode 3.x and Xcode 4 (GM Status). So I don't know where to start. Site's says that Xcode 4 its now "integrated" so there is one app instead of 3, and that it's better for small screen because tabs and other features (I'm using a 13" macbook). But looking for books I see books only for 3.X. I'm a C# & .NET programmer, I know that the fundamental is the language and the framework (Cocoa) but I've been told that getting proficient with Mac Dev is getting proficient with Xcode. I think that if I start with Xcode 4, then I'll learn on the "next" IDE and since I have no hurry I can wait until apps made with Xcode 4 are deployable (on the app store). But, maybe I'm wrong and I should start with Xcode 3 and the largest set of books and references available. Any advice?

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  • Import XCode project inside another XCode project

    - by bruno
    I imported an XCode project inside another XCode project. I dragged and dropped project B inside project A like in How to Call Xcode Project In Another Xcode Project.......? Next, i imported a class from project B in project A, so i could use a method but i gave me an error "ClassTemp.h' file not found". From what i´ve read this should have worked. Do i have to do some kind of configuration for it to work?

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  • XCode and SVN Error: 200019

    - by Boiler Bill
    So, I haven't been in an XCode project on this machine since last summer, and now when I try to access the repo through SCM Configuration in preferences I get the following error: Error: 200019 (Incompatible library version) Description: Mismatched RA version for 'http': found 1.6.2, expected 1.6.5 I know at some point I updated my subversion client through MacPorts and is probably the cause of the problem. So I located all the svn programs on my path and replaced them with symlinks to the /opt/local/bin/svn client thinking that would do it (note that /usr/bin/svn --version yielded the same error message as XCode. Somehow XCode (3.2.1) is still pointing to some older 1.6.2 files. Can someone point me in the right direction on getting XCode svn integration cleaned up?

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  • libtool failed with exit code 1 on XCode 4.3

    - by Doz
    I have XCode 4.3 and I am getting this frustrating xml-lib related error. I have a feeling its because of the fact that 4.3 is not using /Developer folder but instead the /Applications/XCode.app/... The error message is below: Libtool /Users/dkatz/Library/Developer/Xcode/DerivedData/RWEngines-ewchevfhokeivnffrputdqapsyxu/Build/Products/Release-iphonesimulator/RWEngines.framework/Versions/A/RWEngines normal i386 cd /Users/dkatz/Sites/xCode/RWA/RWEngines setenv MACOSX_DEPLOYMENT_TARGET 10.6 setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool -static -arch_only i386 -syslibroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk -L/Users/dkatz/Library/Developer/Xcode/DerivedData/RWEngines-ewchevfhokeivnffrputdqapsyxu/Build/Products/Release-iphonesimulator -filelist /Users/dkatz/Library/Developer/Xcode/DerivedData/RWEngines-ewchevfhokeivnffrputdqapsyxu/Build/Intermediates/RWEngines.build/Release-iphonesimulator/RWEngines.build/Objects-normal/i386/RWEngines.LinkFileList -ObjC -Xlinker -no_implicit_dylibs -D__IPHONE_OS_VERSION_MIN_REQUIRED=50000 -framework UIKit /Users/dkatz/Library/Developer/Xcode/DerivedData/RWEngines-ewchevfhokeivnffrputdqapsyxu/Build/Products/Release-iphonesimulator/libCorePlot-CocoaTouch.a -framework SenTestingKit -framework QuartzCore -framework Foundation -framework RWCommon -o /Users/dkatz/Library/Developer/Xcode/DerivedData/RWEngines-ewchevfhokeivnffrputdqapsyxu/Build/Products/Release-iphonesimulator/RWEngines.framework/Versions/A/RWEngines And the actual error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool failed with exit code 1 Thanks guys!

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  • Running Xcode Applications without installing Xcode

    - by Cawas
    I know nothing about Xcode, except it's a Developer interface from Apple that actually comes on OSX CD and it's used to create iPhone apps as well. I also know it have a Applications folder, filled with little utilities, that are indeed quite useful. I tried grabbing one of them and running, without installing Xcode but it doesn't work. It brings an error and a Problem Report from which I believe the relevant part is this: Dyld Error Message: Library not loaded: @rpath/DevToolsInterface.framework/Versions/A/DevToolsInterface I've tried, of course, locating that "framework", with no success. Well... I guess it's probably possible to install Xcode, get that utility source, if it exists somewhere, and compile for stand-alone. But that goes beyond my point. I just want to know if there's somewhere I can get those utilities and/or make them run without needing to install Xcode at all.

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  • From Xcode 3.2.2 to Xcode 3.2.3

    - by Dmitry
    Hi Everyone! Yesterday I felt in big issue that happens with all my projects. After I installed new Xcode 3.2.3 (for iPhone OS 4), all my projects started to spit out the "referenced from:" errors. I noticed that in new Xcode all the iPhone SDK versions earlier than 3.2 removed. But I have a projects that built perfectly for iPhone SDK 3.2 on the Xcode 3.2.2 but has errors building for iPhone SDK 3.2 on the Xcode 3.2.3. Thanks in advance!!!

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  • Unable to create xcode project again from unity

    - by Engr Anum
    I am using unity 4.5.3. I already created/built xcode project from unity. However, there were some strange linking errors I was unable to solve, so I decided to delete my xcode project and rebuilt it again from unity. Unfortunately, whenever I try to build the project, just empty project folder is created. There is nothing inside it. I don't know why it is happening. Please tell me how can I create xcode project again. May be I am missing small thing. Thanks.

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  • XCode vs VS2008 or how to work with a static library project on XCode

    - by VansFannel
    Hello. I've working with Visual Studio for a long time and now I'm working with XCode. On Visual Studio I can work with more than one project at the same time adding them to a solution (imagine a solutin with a windows application project and a library project). Now I have XCode and two projects: an iPhone application and a static library. Is there something similar to Visual Studio's solution on XCode? If the answer is not, how can I link my iPhone application with the static library? Thank you.

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  • How to take first step for making 2d games in Xcode [on hold]

    - by josh
    I have 2 years experience in Xcode in business and socials Apps. Now I am going into 2d game development so I want to know that how to take first step for making 2d games in Xcode either using external framework or its native iOS games. Looking for game like angry bird. What are the key points I should keep in mind before jumping into 2d games development. Any suggestion or related helping materials share with me. Thanks.

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  • Vim key mappings / plugin XCode?

    - by Daniel Upton
    I'm a developer who mostly does web stuff in ruby and C#.. I'd like to start tinkering with iOS and Mac development, Over the last few month i've been trying to get fluent in one set of key bindings (vi / vim because it just feels right).. I have the awesome ViEmu installed for visual studio on windows which gives me a ton of the vim awesomeness side by side with visual studio power toys.. Is there anything like this for xcode? I know i could set up MacVim as the default editor but i'm not too interested in this as it means losing all of xcode's cocoa awareness.. The other option of course would be to go for the lowest common denominator and switch to emacs (as the mac keybindings are based massively on emacs) but lets not think about that for too long. :P

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  • Is there any way to disable write-access to source code from within Xcode?

    - by Kapil Kapre
    Is there any easy solution to prevent Xcode from writing to source files in a project? I want to edit source files externally and only use Xcode for debugging and so I want to prevent any accidental modifications getting saved via xcode. (Obviously I want Xcode to pickup external changes to files when I build/debug) One possible solution that I thought of was to enable app sandbox entitlements on xcode and manually maintain a list of directories that it should not write to. Is this feasible? Any other ideas? On the sandboxing thing, I'm not sure if Xcode is disqualified as per Apple's Sandboxing Requirements.

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  • Why does XCode convert PNGs to CgBI format?

    - by Gdeglin
    According to the research done here http://imageoptim.com/tweetbot.html, Xcode's conversion of PNGs to the proprietary Apple CgBI format does not create a noticeable performance improvement. Their claim is that the conversion only reduces PNG loading speed by 1 nanosecond. If this is true, why does apple bother with the CgBI format at all? Has anyone else benchmarked loading CgBI images vs regular PNG images on iOS devices to see if they perform differently?

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  • Xcode 5 - remove storyboard and start app with a .xib

    - by Lucy
    I've tried to follow the instructions on this Question. But I must not be doing something correctly because I am still getting a SIGABRT before I even get into the ViewController methods. Here are the steps: Copied all items on the view in the story board and pasted into the new xib view. Copied all contents of .h and .m view controller files into the new ones for the xib. Changed the Main nib file base name to the new xib name in the info.plist file. Tried to change the owner but I don't know if I'm doing that correctly. Edited the appdelegate didFinishLaunchingWithOptions file as follows: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] ; // Override point for customization after application launch. TestViewController *test = [[TestViewController alloc] initWithNibName:@"TestViewController" bundle:nil]; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:test]; self.window.rootViewController = nav; [self.window makeKeyAndVisible]; return YES; } I even tried to start with an empty project like one of the last posts suggested and still get a SIGABRT when I try to run. Has Apple made it impossible to remove the storyboard? I'm creating an SDK. I don't want a storyboard. But I do need one xib that is rotatable. Help?

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  • Swinging a sword in Xcode with Sprite Kit

    - by jking14
    I'm working on making an RPG in Xcode, and I'm having a major gameplay issue when it comes to having my character swing his sword in a way that is realistic and gameplay compatible. Right now, when the player taps the screen and the sword is in one of the player's hand, it rotates the upright sword 90 degrees. The sword which is a parent of the player floats in front of the player because of a collision issue I'm looking for any advice anyone can give on how to add a sword to the game and have it swing in a way that looks somewhat realistic and can damage enemies that are more than a single pixel away from the player

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  • Button postion not changing in View Controller. (Xcode)

    - by theCodeKing
    I have a View controller in xcode 6 (beta 5). I have put 4 buttons in it through the Object library in a .xib. But when i open the app in iOS simulator the buttons are the right y position but not correct x-position()they are on the right edge. No matter where i move them in the xib they only change y-position. I even moved them using the size inspector, but to no avail. How can i actually move them?

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  • Using Subversion in Xcode

    - by Kevin L.
    It seems that all of the initial Google results for "using subversion with xcode" are actually just tutorials for installing and configuring svn and Xcode, as opposed to actually using the two (i.e. interacting with svn via Xcode's GUI). Is anyone aware of a good guide that teaches the tricks and pitfalls of working with svn via Xcode's GUI? Something that bridges the gap between the most excellent Version Control with Subversion book and the Xcode IDE (as in pure Xcode GUI without any terminal command use)? Edit: We all love our terminal commands, and we all love Eclipse but (and I mean this in the nicest possible way) neither is really the point of the question. I’d prefer to use svn via Xcode’s IDE instead of via terminal just as I prefer (well, for this case) to code in Xcode’s IDE instead of using vim and gcc. Apple engineers spent a good bit of time implementing that SCM menu in Xcode; someone has to have seen a usage guide somewhere.

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  • Cannot find log navigator buttons in Xcode version 3.2.6

    - by Kirinriki
    I'm completely new to the world of Xcode. Since my MacBook is too old for installing the newest Xcode version, I'm trying to learn with Xcode 3.2.6. Now I go through a book for learning Objective C with Xcode and I have problems to find several buttons. I already needed to let the green "Run"-button view manually via "customize toolbar", but the buttons to have access to the log navigator still do not appear and I don't know how to do it. That's how my Xcode looks like right now: That's what I'm searching: How can I view those buttons? Is there another way to access to the log navigator?

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  • Cmd+Less Than (10.8.2) not working after Xcode (4.5.x) installed

    - by Felix Lieb
    I had to reinstall my MBP recently. I stress Cmd+Less Than a lot for switching between Xcode's main window and the Organizer for documentation. The standard OSX-shortcut for doing that is Cmd + Less Than. After installing Xcode it didn't work any longer. I saw, that Xcode uses Cmd+LT for "Edit Schemes", a rarely used option. Even after deleting the shortcut for "Edit Schemes" in Xcode, Cmd+LT didn't work. How can I get Cmd + Less Than to work again? Mac OS X Mount Lion 10.8.2 Xcode 4.5.2 I have less than 10 reputation on superuser (acutally first post here), so I can't post the answer to my question. Would yo be so kind and upvote this question, so I can officially answer the question? The question, as well as the answer is only correct, if you use German keyboard layout.

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  • Xcode Video From UITableView [migrated]

    - by Luis Felipe Beltran
    I have created different UITableViews. Each of these are dynamic tables that contain NSarrays of words. Right now When a cell is tabbed it takes the user to another View (simple view controller) that has a label and a UIImageview that displays a picture. My problem is that I also want to show video. Some of these words need to show pictures, and others need to show video. I have shown video before but I have done it using a button. I need help! I would appreciate if you guys could help here. Again, Im trying to show a video from a UITableView after the user tabs a cell. (I have many videos not just one, so dynamically would be better if possible)

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  • xcode IOS5 Creating one app from several apps

    - by Yaniza Familia
    This is my situation. I have about five different apps and they all perform well. I will like to make one app with all these little apps. How can I go about this with a master view application? Also these were created with nib file (xib) no storyboard. Can I create my files with storyboard or do I have to continue creating files with xib? Also, what to do with app delegate (UIApplicationDelegate) methods that are implemented in all applications? Please explain no knowledge on this part.

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  • Quicksilver quit launching Xcode

    - by stephenaument
    Hi everyone, I've been launching Xcode from Quicksilver quite happily for weeks. Suddenly late yesterday, without changing either Xcode or Quicksilver, it started appearing like this: Screenshot There's no "open" option in the action list anymore. I rebooted with no joy. All my other applications launch. Xcode still launches from Spotlight. It just seems to be any app under /Developer/Applications. Any suggestions? cheers,Step

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  • GoogleTest C++ Framework Incompatible With XCode 4.5.2 and OSX 10.8.2

    - by eb80
    I am trying to follow the instructions mentioned here for setting up Google's C++ framework in XCode Version 4.5.2 (4G2008a). First, I got "The run destination My Mac 64-bit is not valid for Running the scheme 'gtest-framework'". The answers here Xcode 4 - The selected run destination is not valid for this action are not working for me. I was able to change the build SDK following the instructions here Unable to build using Xcode 4 - The selected run destination is not valid for this action, except this resulted in many build failures such as "Unsupported compiler '4.0' selected for architecture 'x86_64'" and "Unsupported compiler '4.0' selected for architecture 'i386'" I've changed nothing out of the box, so this is very frustrating that I cannot seem to get this to build. Details of Machine: 64bit Mac OSX 10.8.2 Build 12C3006 Details of XCode: Version 4.5.2 (4G2008a)

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  • Automatically enable Xcode "Developer Mode" on computer lab workstations

    - by smokris
    After reimaging a computer lab workstation, the first time a user tries to build and run an Xcode 4 application, Xcode pops up the "Enable 'Developer Mode' on this Mac?" prompt, requesting an administrator password. How can I automate this process (via a script), so that I don't have to go around to every workstation, create a new Xcode project, build and run it, and enter the admin password each time the workstations are reimaged?

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