Making game constants/tables available to game logic classes/routines in a modular manner

Posted by Extrakun on Game Development See other posts from Game Development or by Extrakun
Published on 2011-03-15T02:25:43Z Indexed on 2011/03/15 8:22 UTC
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Suppose I have a game where there are several predefined constants and charts (a XP chart, cost of goods and so on). Those could be defined at runtime, or load from files at start-up. The question is how should those logic routines access the constants and charts?

For example, I could try using global variables, but that cause all classes relying on the variables to be tightly coupled with them.

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