loading 3d model data into buffers

Posted by mulletdevil on Game Development See other posts from Game Development or by mulletdevil
Published on 2011-06-21T19:07:53Z Indexed on 2011/06/25 16:31 UTC
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I am using assimp to load 3d model data. I have noticed that each loaded model is made up of different meshes. I was wondering should each mesh have it's own vertex/index buffer or should there just be one for the whole model? From looking through the index data that is loaded it seems to suggest that I will need a vertex buffer per mesh but I'm not 100% sure. I am using C++ and DirectX9

Thank you,


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