Are there any preexisting maps for a Minecraft-like level I could use in my engine?

Posted by Rishav Sharan on Game Development See other posts from Game Development or by Rishav Sharan
Published on 2011-11-22T07:45:41Z Indexed on 2011/11/22 10:29 UTC
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I am working on a tiny cube-based engine like Minecraft. I was wondering if there is a way for me to get large blocky terrain in a text format that I can use for rendering on my engine?

I don't want to start on procedural generation now, I just want a resource where I can get the coord list for a pretty looking terrain.

Alternatively, is it possible for me to parse the Minecraft world files and use that data to generate terrain/buildings in my code?

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