Whole map design vs. tiles array design

Posted by Mikalichov on Game Development See other posts from Game Development or by Mikalichov
Published on 2012-03-28T20:42:02Z Indexed on 2012/03/28 23:46 UTC
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I am working on a 2D RPG, which will feature the usual dungeon/town maps (pre-generated).

I am using tiles, that I will then combine to make the maps. My original plan was to assemble the tiles using Photoshop, or some other graphic program, in order to have one bigger picture that I could then use as a map.

However, I have read on several places people talking about how they used arrays to build their map in the engine (so you give an array of x tiles to your engine, and it assemble them as a map). I can understand how it's done, but it seems a lot more complicated to implement, and I can't see obvious avantages.

What is the most common method, and what are advantages/disadvantages of each?

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