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as seen on Game Development
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Do you know http://tvtropes.org ?
It's a kind of wiki/database with scenaristic tropes, patterns that you can find in tones of stories, in tv shows, games, books, etc.
Each trope/pattern have a (funny) name and there are references to where it appears, and the other way arround : each book/game/etc…
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as seen on Game Development
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I'm trying to compile a list of game mechanics, by which I mean high-level/meta game mechanics like Cooperation, Resource Management, Chance and Time Manipulation rather than low level mechanics like running, jumping climbing ladders, etc
Does any one have any suggestions or can point me to good…
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as seen on Game Development
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In a game with different weapons and armor that actually affect more than just player stats, how would you achieve such effect?
(These are just examples not concrete ideas )
For example we could have a handgun, uzi and then you have the graviton-gun. The first two would just shoot bullets, the third…
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as seen on Game Development
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But, I'm not quite sure where I should start from here. I know I have to go and grab an engine to use with some prebuilt libraries, and then from there learn how to actually code a game, etc. All I have right now is some "program Tetris" tutorial for C++ open right now, but I'm not even sure if that…
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as seen on Stack Overflow
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I want users to receive 'points' for completing various tasks in my application - ranging from tasks such as tagging objects to making friends. I havn't yet found a Django application that simplifies this.
At the moment I'm thinking that the best way to accumulate points is that each user action…
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