Android Java rectangle collision detection not working

Posted by Charlton Santana on Game Development See other posts from Game Development or by Charlton Santana
Published on 2012-04-12T22:33:59Z Indexed on 2012/04/12 23:46 UTC
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I had been hard coding a collision detection system which was buggy. Then I came across using rectangles for collsion detection. So I put it all in and it does not work, I put a log in and it never logged.

Note to Java programmers who are not Android programers: Android uses the word Rect instead of Rectangle.

Code for Block.java:

public Rect getBounds(){
    return new Rect (this.x, this.y, 10, 20);
}

Code for Sprite.java:

public Rect getBounds(){
    return new Rect (this.x, this.y, 20, 20);
}

Code for MainGame.java:

for(Block block : BLOCKS) {
    block.draw(canvas);
    block.rigidbody();

    Rect spriter = sprite.getBounds();
    Rect blockr = block.getBounds();

    if(spriter.intersect(blockr)){
        showgameover = 1;
        Log.d(TAG, "Game Over");
    }

}

Is anyone able to help?

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