Changing location after CommitAnimations

Posted by Will Youmans on Game Development See other posts from Game Development or by Will Youmans
Published on 2012-05-14T21:10:21Z Indexed on 2012/05/31 16:51 UTC
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I'm using the following code to move a UIImageView:

shootImg.image = [UIImage imageNamed:@"Projectile Left 1.png"];
[UIView beginAnimations:nil context:nil];
shootImg.center = CGPointMake(shootImg.center.x+1000, shootImg.center.y);
[UIView commitAnimations];

This works but what I want to do is after [UIView CommitAnimations]; I want to set the location of shootImg using CGPointMake. If I just put it after commitAnimations then the animation doesn't fully complete. Any suggestions? I'm not using any frameworks like cocos2d and if you need to see any more code just ask.

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