Does use of simple shaders improve performace/battery life?

Posted by Miro on Game Development See other posts from Game Development or by Miro
Published on 2012-06-02T17:06:08Z Indexed on 2012/06/02 22:50 UTC
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I'm making OpenGL game for Android. Till now i've used only fixed function pipeline, but i'm rendering simple things.

Fixed function pipeline includes a lot of stuff i don't need. So i'm thinking about implementing shaders in my game to simplify OpenGL pipeline if it can make better performance.

Better performance = better battery life, unless fps is limited by software limit, not hardware power.

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