C++ Game engine time scale
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                I Phantasm I
            
        on Game Development
        
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        Published on 2011-05-22T09:20:39Z
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            2012/06/06
            22:48 UTC
        
        
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i have begun creating a very simple game engine and i am trying to work out how to create a time scale for the game.by time scale i mean some way of increasing and decreasing the speed of the game(not the fps) like creating a slow motion effect ... i have no idea how this could be accomplished so any help would be appreciated. if this help im using windows, Opengl and C++ in the game engine...
How my engine is setup i have an update and draw function...update is called 25 times per second while display is called as much as possible.
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