Problem playing repeat animation/action?
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                Beast
            
        on Game Development
        
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        Published on 2012-06-07T10:40:12Z
        Indexed on 
            2012/06/07
            10:48 UTC
        
        
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I'm calling this function on multiple sprites after checking numberOfRunningActions()"to play same animation but it's not working only the first tagged sprite plays the animation. What am I doing wrong?
void    CGame::playAnimation(const char* filename, int tag, CCLayer* target)
{   
    CCAnimation*        animation    = CCAnimation::animation();
    CCSprite*           spriteSheet  = CCSprite::spriteWithFile(filename);
    for(int i = 0; i < spriteSheet->getTexture()->getPixelsWide()/SIZE; i++) // SIZE is an int value 
    { 
        animation->addFrameWithTexture(spriteSheet->getTexture(), CCRect(SIZE * i, 0, SIZE, SIZE));
    }
    CCActionInterval*   action =   CCAnimate::actionWithDuration(1, animation, true);
    CCRepeatForever*    repeatAction   =   CCRepeatForever::actionWithAction(action);
    target->getChildByTag(tag)->runAction(repeatAction);
}
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