Expand and Shrink UIScrollView with animation

Posted by Dilip Rajkumar on Stack Overflow See other posts from Stack Overflow or by Dilip Rajkumar
Published on 2012-06-04T12:51:38Z Indexed on 2012/06/08 10:40 UTC
Read the original article Hit count: 674

I am having a UITableView inside a scrollview. So I am trying to do a accordion like component using UITableView. So I need to expand the UITableView to add more cell. In that case I have to increase the height of UIScrollView with a animation so that it matches the table animation.

- (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
    NSInteger row = [indexPath row];
    BOOL preventReopen = NO;

    if (row == expandedRowIndex + 1 && expandedRowIndex != -1)
        return nil;

    [tableView beginUpdates];
    if (expandedRowIndex != -1)
    {
        familyTableView.frame = CGRectMake(familyTableView.frame.origin.x, familyTableView.frame.origin.y, familyTableView.frame.size.width, 3*50+22);

        toolsTableView.frame = CGRectMake(toolsTableView.frame.origin.x, familyTableView.frame.origin.y + familyTableView.frame.size.height + 20, toolsTableView.frame.size.width, 4*50+22);

        myAccountTableView.frame = CGRectMake(myAccountTableView.frame.origin.x, toolsTableView.frame.origin.y + toolsTableView.frame.size.height + 20, myAccountTableView.frame.size.width, 2*50+22);

        settingsScrollView.contentSize = CGSizeMake(320, familyTableView.frame.size.height + toolsTableView.frame.size.height+ myAccountTableView.frame.size.height + 380);
        settingsScrollView.contentInset = UIEdgeInsetsMake(0, 0, familyTableView.frame.size.height + toolsTableView.frame.size.height+ myAccountTableView.frame.size.height + 380, 0);

        NSInteger rowToRemove = expandedRowIndex + 1;

        preventReopen = row == expandedRowIndex;
        if (row > expandedRowIndex)
            row--;
        expandedRowIndex = -1;
        [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:rowToRemove inSection:0]] withRowAnimation:UITableViewRowAnimationTop];
    }else {
        familyTableView.frame = CGRectMake(familyTableView.frame.origin.x, familyTableView.frame.origin.y, familyTableView.frame.size.width, (3*50+22) + 100);

        toolsTableView.frame = CGRectMake(toolsTableView.frame.origin.x, familyTableView.frame.origin.y + familyTableView.frame.size.height + 20, toolsTableView.frame.size.width, 4*50+22);

        myAccountTableView.frame = CGRectMake(myAccountTableView.frame.origin.x, toolsTableView.frame.origin.y + toolsTableView.frame.size.height + 20, myAccountTableView.frame.size.width, 2*50+22);

        settingsScrollView.contentSize = CGSizeMake(320, familyTableView.frame.size.height + toolsTableView.frame.size.height+ myAccountTableView.frame.size.height + 380);
        settingsScrollView.contentInset = UIEdgeInsetsMake(0, 0, familyTableView.frame.size.height + toolsTableView.frame.size.height+ myAccountTableView.frame.size.height + 380, 0);
    }
    NSInteger rowToAdd = -1;
    if (!preventReopen)
    {
        rowToAdd = row + 1;
        expandedRowIndex = row;
        [tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:rowToAdd inSection:0]] withRowAnimation:UITableViewRowAnimationTop];

    }
    [tableView endUpdates];

    return nil;
}

I am not good at animation. Any help is greatly appreciated. What I need is when we do [tableView beginUpdates] we have to start animating the resize effect to UIScrollView and it should end when [tableView endUpdates] executes. So the Accordion executes flawlessly. Thanks in advance for any help..

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