What is the benefit of triple buffering?

Posted by user782220 on Game Development See other posts from Game Development or by user782220
Published on 2012-06-10T08:36:15Z Indexed on 2012/06/10 10:47 UTC
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I read everything written in a previous question. From what I understand in double buffering the program must wait until the finished drawing is copied or swapped before starting the next drawing. In triple buffering the program has two back buffers and can immediately start drawing in the one that is not involved in such copying.

But with triple buffering if you're in a situation where you can take advantage of the third buffer doesn't that suggest that you are drawing frames faster than the monitor can refresh. So then you don't actually get a higher frame rate. So what is the benefit of triple buffering then?

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