How to achieve best performance in DirectX 9.0 while rendering on multiple monitors

Posted by Vibhore Tanwer on Game Development See other posts from Game Development or by Vibhore Tanwer
Published on 2012-06-11T08:00:59Z Indexed on 2012/06/11 10:48 UTC
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I am new to DirectX, and trying to learn best practice. Please suggest what are the best practices for rendering on multiple monitors different things at the same time? how can I boost performance of application? I have gone through this article http://msdn.microsoft.com/en-us/library/windows/desktop/bb147263%28v=vs.85%29.aspx . I am making use of some pixel shaders to achieve some effects. At most 4 effect(4 shader effects) can be applied at same time. What are the best practices to achieve best performance with DirectX 9.0. I read somewhere that DirectX 11 provides support for parallel rendering, but I am not able to get any working sample for DirectX 11.0.

Please help me with this, Any help would be of great value. Thanks

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