Why should I consider using the Source Engine?

Posted by dukeofgaming on Game Development See other posts from Game Development or by dukeofgaming
Published on 2011-02-04T13:23:52Z Indexed on 2012/06/19 9:25 UTC
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I've always been a Valve fan, but now that I have the opportuninty to choose a game engine for a project I'm not sure I want to choose the Source Engine after watching this wikipedia entry. My options essentially boiled down to an open source stack (Horde3D + Zoidcom + Spark + SFML + CEGUI, and well, not OSS but PhysX too), UDK and the Source Engine.

My question is (because I really have no experience with it) what would be the technical reasons (not license or other) for any developer to choose the Source Engine over any other open source or commercial option ?, is the Source Engine really worth it as a game development tool or has it time already passed and it is obsolete against other solutions?.

Thanks


Edit: Precised my question a little more , I'm looking for technical reasons to choose the Source Engine.

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