Textures on top of other textures when using VBOs
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        Published on 2012-06-22T16:36:26Z
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            2012/06/22
            21:26 UTC
        
        
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I'm currently making a cube style game. With chunks being drawn with VBOs. I'd like to know if there is a way to create an overlay texture on top of the existing texture without the need to rebuild the VBO. This is required to show activity in a cube (think of Minecraft when destroying a block and the little cracks start spreading).
I believe these are called "decals" but I've not found how to use them with VBOs. So how do I draw decals on OpenGL VBO drawn cubes?
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