j2me sprite array
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                danis
            
        on Game Development
        
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        Published on 2012-08-27T16:50:39Z
        Indexed on 
            2012/08/27
            21:57 UTC
        
        
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sprites
I`ve tried to put the same Image into an array (array contains 22 Images) to form inventory.
for(int i=0;i>22;i++){
        invSprite[i] = new Sprite(ingame);
        invSprite[i].defineReferencePixel(0,0);
    }
and
if(inventory){
        for(int i=0;i>22;i++){
            if(i>=11){
                invSprite[i].setRefPixelPosition(0+15*i, 27);
            }else{
                invSprite[i].setRefPixelPosition(0+15*i, 42);
            }
                             invSprite[i].paint(g);
        }
    }
If the inventory is on it will show those Images but it`s not.
PS if I would try
invSprite[0].setRefPixelPosition(10, 27);
invSprite[0].paint(g);
it would throw an java/lang/NullPointerException
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