World of Warcraft like C++/C# server (highload)

Posted by Edward83 on Game Development See other posts from Game Development or by Edward83
Published on 2012-09-04T12:19:05Z Indexed on 2012/09/04 15:55 UTC
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I know it is very big topic and maybe my question is very beaten, but I'm interesting of basics how to write highload server for UDP/TCP client-server communications in MMO-like game on C++/C#? I mean what logic of retrieving hundreds and thousands packages at the same time and sending updates to clients? Please advice me with architecture solutions, your experience, ready-to-use libraries. Maybe you know some interesting details how WoW servers work. Thank you!

Edit: my question is about developing, not hardware/software tools;

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