How do I efficiently generate chunks to fill entire screen when my player moves?

Posted by Trixmix on Game Development See other posts from Game Development or by Trixmix
Published on 2012-09-05T16:21:18Z Indexed on 2012/09/05 21:51 UTC
Read the original article Hit count: 226

Filed under:
|
|

In my game I generate chunks when the player moves. The chunks are all generated on the fly, but currently I just created a simple flat 8X8 floor. What happens is that when he moves to a new chunk the chunk in the direction of the player gets generated and its neighboring chunks.

This is not efficient because the generator does not fill the entire screen. I did try to use recursion but its not as fast as I would like it to be.

My question is what would be an efficient way of doing so? How does minecraft do so? When I say this I mean just the way it PICKS which chunks to generate and in what order. Not how they generate or how they are saved in regions, just the order/way it generates them.

I just want to know what is a good way to load chunks around the player.

© Game Development or respective owner

Related posts about java

Related posts about minecraft